A downloadable game for Windows

Escape Braga's altered Roman ruins and retrieve Isis's artefact



     After working the entire day at the cafe, “Frigideiras do Cantinho” it is time to close the café. When you see a weird man, idling above the ruins, you ask him to leave. He then pulls a weird artefact that creates an earthquake, the glass above the ruins is shattered, and both of you fall in the underground ruins. When you wake up the café is no longer there and you stuck in the ruins. Now you must find a way out.



  European Culture

Explore the Portuguese Roman Ruins of Bracara August

   Don’t travel alone

Roam the ruins with your helping companion Adriana

   Archaeological pieces.

Find all of the collectibles

   Find a way out

Solve the Roman themed puzzles to unlock the exit

 



Play by using:

To Move

To Interact / Select

To Pause / To go back

A Game by:



☆ Inês Reis (Game Designer/ Artist) Linkedin 

☆ José Magalhães (Programmer) Linkedin

☆ Miguel "Sadboy Mike" Xavier(Music & Sound Designer) Twitter

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorInês Reis
GenrePuzzle, Adventure
Made withUnity
TagsPixel Art, Singleplayer, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard
AccessibilitySubtitles
LinksBlog

Download

Download
Bracara Augusta.zip 50 MB

Development log

Comments

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Before anything I would like to say, as a fellow Portuguese I have to congratulate on the game, the theme of it, the art the music. A true work of love has been made here and it shows, but I've found a lot of "small mistakes" that should be fixed (or at least considered) and I wanted to share with you guys.

Here's a small list of issues I've found:

  • In the main menu, if we press with the mouse, the menu becomes unusable and we need to ALT+F4 the game 
  • The action bar is set to "E" but the spacebar also works, it is told nowhere 
  • When moving the block, we lost any freedom of movement or it, it's weird in terms of gameplay (at least for me) 
  • Why most of the dialogue at the beginning have parentheses when they're talking to each other? 
  • There should be the name of the person talking in the dialog box 
  • When a Windows HUD is in front of the game (volume for example) the framerate drops below 15 (with a 5900X and a 6700XT) 
  • The Controller works but not for action, we still need the keyboard for that

Things that could be improved: 

  • Too much clues to solve the tasks
  • Too much repetition on how to play, no need to tell the directionals and repeat the press "E" 3-4 times when it's already visible when we approach the item
  • The blue fairy appears at the beginning, talks to us and tells us that if we're stuck we just wait for her next to something blocking us, and then (as much as I've understood) there is no more interaction with her for the rest of the game. But maybe I got something wrong here.
  • Tasks too easy, at times we just need to press anywhere until it works, other times it's just a repetition of another task without any improving challenge
  • The lights on the torch we light up are almost useless (the radius should be larger)
  • On the first light challenge we never receive the feedback telling us our door is blocked, we only discover it when we try to go back
  • At the end we're greeted with a thank you screen and just abruptly sent to the desktop, a fade out would be nice or at least sent us back to the menu :)
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Great game, nice art and nice music.

Thanks